Game Physics Template 1.0
A template for game physics in C++ WEBGPU
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This is the complete list of members for Renderer, including all inherited members.
backgroundColor | Renderer | |
camera | Renderer | static |
clearScene() | Renderer | |
cullingPlane enum value (defined in Renderer) | Renderer | |
defineGUI | Renderer | |
dontCull enum value | Renderer | |
drawCube(glm::vec3 position=vec3(0), glm::quat rotation=glm::quat(vec3(0)), glm::vec3 scale=vec3(1), glm::vec4 color=vec4(1), uint32_t flags=0) | Renderer | |
drawEllipsoid(glm::vec3 position=vec3(0), glm::quat rotation=glm::quat(vec3(0)), glm::vec3 scale=vec3(1), glm::vec4 color=vec4(1), uint32_t flags=0) | Renderer | |
DrawFlags enum name | Renderer | |
drawImage(std::vector< float > data, int height, int width, Colormap colormap=Colormap("hot"), glm::vec2 screenPosition={0, 0}, glm::vec2 screenSize={1, 1}) | Renderer | |
drawImage(std::vector< float > data, int height, int width, float vmin, float vmax, Colormap colormap=Colormap("hot"), glm::vec2 screenPosition={0, 0}, glm::vec2 screenSize={1, 1}) | Renderer | |
drawLine(glm::vec3 position1, glm::vec3 position2, glm::vec3 color) | Renderer | |
drawLine(glm::vec3 position1, glm::vec3 position2, glm::vec3 color1, glm::vec3 color2) | Renderer | |
drawQuad(glm::vec3 position=vec3(0), glm::quat rotation=glm::quat(vec3(0)), glm::vec2 scale=glm::vec2(1), glm::vec4 color=vec4(1), uint32_t flags=0) | Renderer | |
drawSphere(glm::vec3 position=vec3(0), float radius=1, glm::vec4 color=vec4(1), uint32_t flags=0) | Renderer | |
drawWireCube(glm::vec3 position=vec3(0), glm::vec3 scale=vec3(1), glm::vec3 color=vec3(1)) | Renderer | |
imageCount() | Renderer | inline |
isRunning() | Renderer | |
lastDrawTime | Renderer | |
lightingUniforms (defined in Renderer) | Renderer | |
lineCount() | Renderer | inline |
objectCount() | Renderer | inline |
onFrame() | Renderer | |
onResize() | Renderer | |
Renderer() (defined in Renderer) | Renderer | |
renderUniforms (defined in Renderer) | Renderer | |
setPresentMode(wgpu::PresentMode mode) | Renderer | |
UniformFlags enum name | Renderer | |
unlit enum value | Renderer | |
~Renderer() (defined in Renderer) | Renderer |